


Most of the files it exports, are only useful to those using Black Ops III's Mod Tools. All work was done on legally obtained copies of Black Ops III and the Black Ops III Mod Tools. HydraX was developed for the users of the Black Ops III Mod Tools to provide some files/information Treyarch couldn't/didn't include with the Mod Tools. The user assumes full responsibility for any damages caused. It is provided in the hope it is useful to you but comes WITH NO WARRANTY.
#Cod modtools wiki how to#
General understanding of how to use the assets you want to work with.Greyhound's aim is to provide people access to assets from the games for various purposes including working mods such custom zombie maps or weapon mods, 3D. Windows 10 64bit officially tested, but Windows 7+ 64bit should work Greyhound is an asset extractor various titles running on the IW Engine (primarily Call of Duty games), and is based off the famous Wraith Archon that was originally developed by DTZxPorter.Simply launch Black Ops 3 and the level of the assets you want to export, click Load Game, and export the assets you need or all (exporting is multithreaded and so Export All should be very fast for most modern systems). Harry Bo21 - Tons of testing and feedback (especially on the AI files).To dissassemble LUA files, use Jari's LUA Dissassembler. Scripts and LUA files can be exported, but cannot be decompiled. HydraX can decompile/export the following asset types: Asset Typeįor assets that are exported to GDTs, Hydra will bundle them into different GDTs in the source_data folder of the export directory. check out Greyhound, a fork of Wraith Archon. If you're interested in extracting Models, Images, etc. that Treyarch didn't/couldn't provide with the Call of Duty: Black Ops 3 Mod Tools. HydraX is an asset decompiler for Call of Duty: Black Ops 3 I have been working on since March of 2018, its aim is to accurately decompile more specialized and specific files such as AI files, tables, etc.
